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Old May 15, 2006, 09:35 AM // 09:35   #41
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Quote:
Originally Posted by Fyre Brand
A good solution that has been brought up before is for group/party leaders to be able to kick team members while in the instance. This would be good for PvP and PvE. We've all had members who are jerks and try and ruin the goal or just not do anything to ride on the coat tails of the group.
Eh, maybe not so good for PvE. Ecto drop for you? Maybe a nice green? Too bad, the leader booted you and everyone else, and waits a few minutes to take it.
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Old May 15, 2006, 09:47 AM // 09:47   #42
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Originally Posted by Eet GnomeSmasher
That's just stupid. If you really think ANET will ban someone who has been repeatedly reported by the same couple of people then you're a moron. You ever think they'd investigate it first? And if enough people are launching complaints against a single individual, wouldnt you think something was up with the reported individual? They only ban people after an investigation. And they probably only investigate after multiple reports from multiple people.

I can't believe you're really that idiotic to think that ANET wouldnt have thought of a safeguard against report abuse. That's like saying we shouldnt have jails because someone might accuse someone falsely so we should just let crime run rampant.
Why not?

Anet is run by people, just as people run the USPO, just as people sit in the white house, just as american male people are sitting in iraq now praying that their asses don't get blown into smittereens later tonight. What makes Anet so immune to mistakes?

If Anet were so perfect there wouldn't be so much unhappiness right now to start with.

Oh, and btw there have been instances where people are banned for no apparent reason, like having a name such as Anh Ni Moh Ba, because asian players claim it is offensive to them! How do you expect Anet to validate such claims?

Either way I have no intention to see this game turn into Snitch Wars.
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Old May 15, 2006, 09:56 AM // 09:56   #43
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It is very simple, but not something most people like to hear:
1) Do not give rewards to the losing party so botting/leeching would become far less profitable.
2)Also, an other good idea nobody likes to hear is; Quit the mission, when not all party members are performing.
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Old May 15, 2006, 10:07 AM // 10:07   #44
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Quote:
Originally Posted by Silent Kitty
It is very simple, but not something most people like to hear:
1) Do not give rewards to the losing party so botting/leeching would become far less profitable.
2)Also, an other good idea nobody likes to hear is; Quit the mission, when not all party members are performing.
The problem with these are that once things start to look bad for your team, everyone just quits the game and starts a new one. No sense in playing around the last 5-10 minutes for no reward at all. Dunno if everyone thinks that's a bad thing, but... :P

And if the teams player is in starts quitting every single time, it gets pretty likely the player won't bother with the missions anymore, thus adding to the ghost town-ess that is already going on.
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Old May 15, 2006, 10:14 AM // 10:14   #45
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Originally Posted by Kaguya
The problem with these are that once things start to look bad for your team, everyone just quits the game and starts a new one. No sense in playing around the last 5-10 minutes for no reward at all. Dunno if everyone thinks that's a bad thing, but... :P

And if the teams player is in starts quitting every single time, it gets pretty likely the player won't bother with the missions anymore, thus adding to the ghost town-ess that is already going on.
Anet should have a counting system, which counts how many times a certain mission is completed. That way they can draw their own conclusions. Some missions are just way to tough for average players.
There are just so many things wrong in the party system, I just don't know where to start.
Please Anet, give us a kick system!?
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Old May 15, 2006, 10:26 AM // 10:26   #46
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FFS just make it not random
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Old May 15, 2006, 10:27 AM // 10:27   #47
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well, here is my suggestion..a kick system in such a way that in order to kick one player out of the team..you need affirmation/confirmation from the team members, so not all decision lies with the leader instead..

for example, if you are the team leader and you want to kick one of your team member out of your team, you type in the command and your team members need to confirm (or support) it before you can kick the team member( the one you want to kick out) out of your team..
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Old May 15, 2006, 10:37 AM // 10:37   #48
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Quote:
Originally Posted by nimloth32
well, here is my suggestion..a kick system in such a way that in order to kick one player out of the team..you need affirmation/confirmation from the team members, so not all decision lies with the leader instead..

for example, if you are the team leader and you want to kick one of your team member out of your team, you type in the command and your team members need to confirm (or support) it before you can kick the team member( the one you want to kick out) out of your team..
So, when I join your party with 2 other bots, you are at my mercy?
Nope. Just give partyleaders freedom to kick everyone who is not in the proximity of the group. Or make players drop, when they are greyed out for more than 10 minutes.
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Old May 15, 2006, 10:47 AM // 10:47   #49
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Quote:
Originally Posted by Manic Smile
FFS just make it not random
/not signed

Seriously, what I love about the 8v8 missions are precisely these:

1) Die with no DP
2) Quick respawn
3) All random
4) Losers get rewards

These are perfect conditions which encourage a non elitist playing environment. Let's see what will happen if we take away any of these aspects.

1)
*dies*
*rage quit*
2)
*dies*
"OMFG REZ ME NOW YOU NOOBS"
3)
*spotted in town*
GLF MM, Rezmers & Monkie for mission, (everyone else can RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off)
4)
*rage quit galore*

I like it as it is, if some losers stands around for 15 minutes to gain 100-300 faction, it is perfectly alright with me. I can get at least 5 times that in the same period of time doing skill quests.
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Old May 15, 2006, 12:00 PM // 12:00   #50
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Quote:
Originally Posted by Duly Thankful
Why not require that all players at the end of a match have to go to a NPC to collect their reward within a certain time limit? If anyone is AFK they won't go and will not collect anything. As soon as you collect your reward you leave the match. If you do not collect it within 60 seconds you leave the match with nothing.
Quality idea. In a normal PvE quest you have to return to a NPC to collect your reward, why not carry that on here.
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Old May 15, 2006, 12:16 PM // 12:16   #51
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Quote:
Originally Posted by generik
You know precisely what my point is. I don't have to spell it out too clearly for you. I'd hate this game to turn into something where people would just launch complaints trying to get other players banned.. whether or not it is justly deserved.

And guess what? If that does come to pass support won't be able to validate claims as vigourously as they do now, and I really don't see anet hiring more people to handle the extra workload for something so non essential.

People freeload, get over it. Worse things happen in life.
Why should anyone report anything in this game, after all, worse things happen in life. Why should anyone send in a report that might ruin the freeloader's fun , I'm sure he meant well by sitting there having a macro hit Enter Mission for god only knows how many hours. We should also be careful not to tattle on these people, the cool kids don't like tattle tails, and everyone wants to be a cool kid!!

But I notice this is something you seem to be pretty up and arms against, because apparently you have a problem with people reporting other who sit and bot for free gains. So seriously, are you afraid of this becoming "Snitch Wars" or are you afraid of getting caught?
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Old May 15, 2006, 12:41 PM // 12:41   #52
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All I like to see changed for the 8v8 matches is as follows, agree or disagree me with me however you'd like:

- Rage Quiters - Anyone who quits a match should not be allowed to join ANY new matches for at least 10-30 mins. This will prevent rage quiting and encorage people to stay. If you quit for another reason will 10 mins without being in match is no great loss.

- AFKers - Someone has already said, if you got AFK druing a match for at least 3 mins, then the game should auto-boot them and apply the rage-quit 10 min ban as explained above.

In short A.net need to sort out this ever increasing booting issue. I don't know if the lack the resorces or don't really care, but someting should be done about it.
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Old May 15, 2006, 01:08 PM // 13:08   #53
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Quote:
Originally Posted by RTSFirebat
All I like to see changed for the 8v8 matches is as follows, agree or disagree me with me however you'd like:

- Rage Quiters - Anyone who quits a match should not be allowed to join ANY new matches for at least 10-30 mins. This will prevent rage quiting and encorage people to stay. If you quit for another reason will 10 mins without being in match is no great loss.

- AFKers - Someone has already said, if you got AFK druing a match for at least 3 mins, then the game should auto-boot them and apply the rage-quit 10 min ban as explained above.

In short A.net need to sort out this ever increasing booting issue. I don't know if the lack the resorces or don't really care, but someting should be done about it.

Wisely Spoken, i agree with every point, but the same should be applied to HA, TA, and Especially RA
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Old May 15, 2006, 01:18 PM // 13:18   #54
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Leavers and AFK people are always a problem..in any group game...any genre.


But they DONT need to add an auto-boot for peopel that dont move or use stuff without a certain time limit.

Other games choose to do that to fix Botters and AFKers and it was the worst decision of those games histories...

Go to the bathroom? BAM, GO get something to drink? BAM have to check a webpage for some information? BAM.

Its SO ANNOYING that I've quit games JUST because they have these auto logout features...
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Old May 15, 2006, 01:25 PM // 13:25   #55
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Quote:
Originally Posted by Tainek
and Especially RA
No, leave RA random please. That part is soooo funny. Lot's of people do that just to see what it is, so they just stand there doing nothing. No big loss.
It would be fun to see RA filled with only ritualists or monks, everybody just standing there watching the others
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Old May 15, 2006, 01:38 PM // 13:38   #56
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Quote:
Originally Posted by Former Ruling
Leavers and AFK people are always a problem..in any group game...any genre.


But they DONT need to add an auto-boot for peopel that dont move or use stuff without a certain time limit.

Other games choose to do that to fix Botters and AFKers and it was the worst decision of those games histories...

Go to the bathroom? BAM, GO get something to drink? BAM have to check a webpage for some information? BAM.

Its SO ANNOYING that I've quit games JUST because they have these auto logout features...
Did you even read my post? I said the time out would be 3 mins... 3 whole mins.

Now correct me if I'm wrong, but during a match you should be going to the loo, getting a drink or reading a website. If you want to do that then do it before joining a match.

AFKers should suffer.
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Old May 15, 2006, 01:50 PM // 13:50   #57
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We used to have /bug but that's been removed
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Old May 15, 2006, 02:15 PM // 14:15   #58
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Please Anet, give us a kick system!?
No please do not give us a Kick system. It will become abused like the faction system. I do not want to be kicked because some n00b player leader thinks he is 1337 and everyone else is not. OR because he goes and aggros something stupid and blames the monk for not keeping him alive. Kick systems won't work.
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Old May 15, 2006, 06:10 PM // 18:10   #59
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Quote:
Originally Posted by Duly Thankful
Why not require that all players at the end of a match have to go to a NPC to collect their reward within a certain time limit? If anyone is AFK they won't go and will not collect anything. As soon as you collect your reward you leave the match. If you do not collect it within 60 seconds you leave the match with nothing.
This is seriously one of the best solutions for the afk/quitting problems.
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Old May 15, 2006, 06:33 PM // 18:33   #60
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Quote:
Originally Posted by Duly Thankful
Why not require that all players at the end of a match have to go to a NPC to collect their reward within a certain time limit? If anyone is AFK they won't go and will not collect anything. As soon as you collect your reward you leave the match. If you do not collect it within 60 seconds you leave the match with nothing.
I agree with this too. This is the best suggestion till now.
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